Ideas & Culture
The oldest Method-designed websites still live on the Web.
Second, Chindogu, if you don't know, is the Japanese art of the "unuseless." It is the ultimate in Not Form Over Not Function.
How can I tell if someone is going to be a good strategic thinker?
Many of today's top companies are so fixated on their competition that they forget to focus on their single most important competitive advantage: their strengths.
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.
I will tell you without hesitation that interactive TV (iTV) is here today - we've just been looking at the wrong boxes.
As we've learned from Apple's lead, building smart applications is good, but making them work with one another is better.
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.
"I don't remember being forced to accept compromises, but I've willingly accepted constraints." - Charles Eames
Your phone is now your credit card and your cashier.
For decades we've all talked about The Big Idea. It has become half Holy Grail and half Sacred Cow.
One of our unique challenges is to find ways to engage the audiences of our design more deeply in the process of our design.
A recent family vacation presented me with a great allegory of business life.
Americans love their cars. So what would it take for people to actually get rid of their vehicle?
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.
If at the heart of design is the endeavor to solve a problem, then in theory, there are as many opportunities for design as there problems to solve.
We need to know what we're good at and what we're not good at - and we need to be honest about our limitations.
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.
People are willing to go through the dark, dangerous cave, fighting monsters and digging through the dirt just to find the gold.