All signs are pointing in the same direction, and that direction is towards a substantial spending shift in advertising towards interactive media.
The oldest Method-designed websites still live on the Web.
While the mechanics of the platforms are well documented, I would like to contrast what the platforms offer from a capabilities standpoint.
Our friends at boxee just closed their Series A funding round. This is an accomplishment in any market at any time. In the current market, it's a clear sign that boxee is on to something powerful.
We need to know what we're good at and what we're not good at - and we need to be honest about our limitations.
In the web environment, the ability for a company to increase its findability in search engines is key.
It may sound entirely self-evident - "focus on the brand, stupid" - but I'm increasingly thinking that proposition is flawed, or at least in need of some retrofit.
The MFA in me thinks about outsider art, primitivism and the artist's mark. The designer in me thinks about Postscript and TrueType.
How important is the actual path that a project team takes in order to get to the big "Ah-Ha" moment during a project?
I will tell you without hesitation that interactive TV (iTV) is here today - we've just been looking at the wrong boxes.
Luxury branding is the art of aspiration and escapism, and as such, the emotional impact of the brand in all of its manifestations is crucial.
Many of today's top companies are so fixated on their competition that they forget to focus on their single most important competitive advantage: their strengths.
One of the more obscure and, in my opinion, underutilized shortcuts in Firefox is something called a Quick Search.
How can I tell if someone is going to be a good strategic thinker?
Your phone is now your credit card and your cashier.
A start-up (read: you) can't afford to wait until after its product launches to get to know its customers.
Google and amazon are playing a vital role in leveraging their massive datacenter infrastructures and providing access to these resources to individuals and software startups.
What makes brand extensions into virtual worlds a success or a failure? Part 1: less successful examples of consumer brands.
Second, Chindogu, if you don't know, is the Japanese art of the "unuseless." It is the ultimate in Not Form Over Not Function.
What makes brand extensions into virtual worlds a success or a failure? Part 2: successful examples of consumer brands.
Make sure you understand your user (or in the case of brand, your customer). This means listening to them in order to learn their motivations and desires.
People are willing to go through the dark, dangerous cave, fighting monsters and digging through the dirt just to find the gold.
In addition to great picture and sound the next generation of Blu-ray disc players have something that is just starting to come into focus: network connectivitiy.
If at the heart of design is the endeavor to solve a problem, then in theory, there are as many opportunities for design as there problems to solve.
We hope that it helps you understand who we are as a firm, what we might be able to do for you as a client, how we work, what we are like to work with and what it's like to work at Method.
One of the problems with basic XHTML markup is its inherent lack of meaning.
Should Android be used to power the next generation of intelligent kitchen appliances or set top boxes?
What makes brand extensions into virtual worlds a success or a failure? Part 3: b2b brands.
A recent family vacation presented me with a great allegory of business life.
Games are changing the TV landscape by altering distribution platforms, content programming and, finally, production environments.
Corporations (as well as schools) have too long shunned games as learning tools.
Your brand is your reputation. If you are in business, you have a customer, who has an opinion.
Americans love their cars. So what would it take for people to actually get rid of their vehicle?
As we've learned from Apple's lead, building smart applications is good, but making them work with one another is better.
In our current world of un-conferences, regular meet-ups, and foo-camps, I easily forget about how unidirectional traditional conferences can be.
To me, the shining example of how brand experience and technology intersect is Apple.
Among my favorite things is getting to see good people win. It was an absolutely wonderful experience to be with Avner and Dave from boxee earlier this week at CES iStage.
For decades we've all talked about The Big Idea. It has become half Holy Grail and half Sacred Cow.
One of our unique challenges is to find ways to engage the audiences of our design more deeply in the process of our design.
"I don't remember being forced to accept compromises, but I've willingly accepted constraints." - Charles Eames
While distribution platforms are getting morphed by games consoles, the games themselves are becoming a source of programming for TV.
In the end I have to wonder, whose opinion really matters?